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Sorry for not telling everyone until now, but I need a break from this blog because there are some other imporant things online I need to focus on now. It will be a couple weeks maximum. Check out some of my old posts while I'm gone, I have some good stories and guides.


"Guide" Grants 1000 Gems!

   It's been about 2 years since I last saw a Guide. The last time I saw one, they were playing "Shaman" Says, and when I won I was granted 30 gems for free. About half a year ago, I found a way to trick your account that a guide gave you gems. Now, I will explain to everybody how to do it! All you need is an account with a working code that hasn't been used. Here are the steps:

1. Log in to Animal Jam, and chose any server.

2. Make a new tab and go to Animal Jam. Click "log out".

3. Type in the username and password for the account you are logged in to on the other tab. Then type in any working code that hasn't been used on your account, and log in. One currently working code is "discovery".

4. Go on the other tab, and you should get this pop up!

   That is the same message I got 2 years ago when a guide gave me gems. :) I think one of the worst mistakes AJHQ ever made was taking away the guides. They used to throw parties, tell stories, play games, and they were just an over all good influence on the game. Honestly, I have no idea why they would remove them, unless it was a money issue, which shouldn't be a problem now.


"Silly" Phantoms?

   First of all, I am once again in New England, where I don't always have internet access. That's why I haven't been posting... Sorry I forgot to tell everyone but I am busy.
   Anyway, with the last Jamaa Journal issue, AJHQ posted another thing about Phantom Day.

   Too happy, right? They describe it as cool, fun, and to top it all off, silly. Seriously? This isn't a "silly" celebration of Jamaa's worst enemy. This is an annual time when the phantoms spread across Jamaa. It is a scary, dangerous time, not a silly, fun time. Two years ago they didn't treat Phantom Day like this. And you know what the reason is? Animal Jam is no longer targeting 8-12 year-olds, a recent article said the CEO of Smart Bomb (the creator of Animal Jam) said that AJ is targeting 6-10 year-olds. And apparently "scary" is too much for them (which isn't true) and so is an interesting story line for a game.
   Also, from this article apparently the Day of the Phantoms is now the Night of the Phantoms? And I really think AJHQ used to call it Phantom Day back in 2010, so I'm going to stick with that. I'm still thinking of an explanation for the phantoms and Phantom Day, and I'm almost ready to write The Legend of Captain Melvile Part 2.

So keep viewing the central, and jam on!